The Lich King
Arthas, the Lich King is the last and hardest encounter in Icecrown Citadel and one of the most complicated encounters in the game. There are three distinct phases to the fight as well as a transitional phase that occurs twice in the fight. Almost anything you can think of that could occur in a boss encounter seems to be going on in this fight. There are adds, debuffs, movement, adds, tank swaps, and much more. Like I said, it is very complicated so pay close attention and you just may get him down. Oh, and you only have 15 minutes before he enrages and wipes the group.
Phase One
When the action starts the capital catchbasin needs to authorize agro on the Lich King and position him forth the alien bend of the platform, this becomes important afterwards on. All DPS and healers should as soon asemblage up on Arthas, added than the off tank. Players charge to be accurate of blackmail appropriate abroad as the catchbasin will yield a while to accretion blackmail as Arthas is apathetic affective to the alien ring, getting active casting spells and abilities. In this appearance he casts a spell alleged Infest almost every 30 abnormal that hits anybody for accident and places a DoT on them. The DoT can alone be removed by healing players over 90% health. The DoT endless and does added accident the best it stays on a person, so it is important to get it off anybody quickly.
The Lich King aswell casts an adeptness alleged Necrotic Affliction on a accidental ambition which is a DoT that inflicts huge accident afterwards getting on the amateur for 5 seconds. The ambush actuality is that if dispelled or if it kills its ambition it all-overs to the next abutting target, acquaintance or foe. This is how you accord with the adds, which we will allocution about next. Important to agenda admitting is that the Lich King gets stronger anniversary time the affliction is dispelled.
In this aboriginal appearance you are affected to accord with two altered types of creatures in accession to the Lich King. These creatures are ghouls and shambling horrors. The ghouls can appealing abundant be best up by the off catchbasin and again ignored, back any AoE accident will annihilate them over time. The absolute affair is the shambling horrors which charge to be bashed abroad from the group. This is due to their shockwave advance that hits anybody in their foreground arc and can annihilate anyone that is not a tank.
Arthas awaits
The best way to deal with the shambling horrors is to have have them all tanked at range with the off tank then whoever gets the plague runs to get close to them and have it dispelled. The plague will then jump to them, kill them, and then jump to the off tank. This way it can be cleansed off of them to another tanked creature and you rinse and repeat until you get the Lich King down to 70% health at which point you enter a transitional phase.
Transition
In the transitional phase Arthas will run towards the center of the platform and start casting Remorseless Winter. This spell does damage over time to anyone on the platform, and does enough to kill anyone very quickly. To escape it you need to step out onto an extension of the main platform that will spawn in this phase. This spell is why you tank Arthas near the edge in phase one, so that you have a little more time for everyone to gather at the edge while he runs to the center.
In the transitional phase there will also be three raging spirits summoned, one every 20 seconds, that silence anyone in their front arc, these need to be DPSed very quickly. Also frost orbs will be launched at you from the center of the room, and need to be DPSed before they reach the group or they explode knocking players off. Lastly Arthas applies a DoT called pain and suffering to a random player and it does damage to that player and spreads to anyone close by each time it ticks. It also stacks, so staying close together can lead to wipes very quickly. The transition lasts for one minute.
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